Team
Never doubt that a small group of thoughtful, committed citizens can change the world; indeed, it’s the only thing that ever does” ….. Margaret Mead
The small group of us who make up this team have been committed to the open-source movement from its infancy to the power-house it is becoming.?? They use open source tools to get their real-world jobs done which puts food on their table. They are talented with their skill and passionate about the what they do. These traits when combined will produce amazing art, which will make the world stop and notice it.
Team
Daniel Salazar (San Jose, Costa Rica)
Has worked as an animator in studio environments along the years and is now is an independent animator. Has been involved activitely involved in Blender project. He is a certified Blender Trainer with quite a few years of experience in Blender and open source tools.
Luis Gadea (San Jose, Costa Rica)
Has worked as an animator in studio environments along the years. His imagination, meets any challenge you through at him in character design. To top it off he is incredible talent to bring his imagination to life.
Paula Decanini (Vancouer, Canada)
From a fine art background, animation has become a passion and way of life. Character animation is her interest, but is also very adept at story-boarding, character design and other aspects of 3D computer animation. she is a magna cum lauda art’s gradudate.
Ted Gocek (Portland, Oregon)
He is the brain behind BlendertoRenderman.org. He understands the importance of having renderman compliant renderers in the production pipeline.
Daniel Pinheiro Lima (Belo Horizonte, Brazil)
Director of one of my favorite animation shorts “Snakes Can Fly” which was completely created using open source tools. He is part of the Detail Library team, that is activitely working on the acceptance of open source in animation in Brazil.
Eduardo Damasceno (Belo Horizonte, Brazil)
Art-Director on “Snakes Can Fly” which was completely created using open source tools. He is part of the Detail Library team, that is activitely working on the acceptance of open source in animation in Brazil.
Filipe Dilly (Belo Horizonte, Brazil)
3D modeler and GIMP expert on “Snakes Can Fly”. Also part of the incredibly talented Detail Library Team.
Rexy-Craxy (Novosibirsk, Russia)
An incredible C/C++ programmer, Linux knowledge and other amazing skills he uses to make Animux an completely animator friendly distribution. He is the reason we were able to compile the 8 renderers for 32/64/ppc architecture.
David Purchase (Newfoundland, Canada)
He is a trained classical animator, as well as a 3d artist/animator since 2003 fluent in Blender, Gimp, Inkscape, My paint ….or any other open source software you plan on using.
Emily Cawthon (Detroit, USA)
Final year art’s student from College of Creative Studies, Detroit, Michigan. She incredibly commited to her art and is amazingly fast at creating storyboards from text.
Emmett A. Hamilton III (Arizona, USA)
An animation gradate from The Art Center Design College in Tucson AZ who leans more toward the conceptual side of animation.
Serene Garlow (Detroit, USA)
She is an aspiring character animator currently studying at the college for creative studies
Jana Shropshire (Detroit, USA)
She is an aspiring character animator currently studying at the college for creative studies
Brandon Babcock (Detroit, USA)
He is an aspiring character animator currently studying at the college for creative studies
Edward Michaels (Detroit, USA)
He is an animator design student at CCS, specializing in digital cinema.
Robin Trombley (Detroit, USA)
Amazing writer who can paint with words. His clear and descriptive screenplay made it easy for Emily to come up with storyboard in 1 day.
Miyi Milili (Detroit, USA)
Incredibily talent teen who blew us away with her drawings. She has joined College of Creative Studies with a full scholarship to study art.
Jeff Hipolito (New York, USA)
started “Mongrel Studios” using open-source pipeline. He has a keen interest in hyper-realistism in animation. He also working on getting MoCaP into the open-source animux pipeline.