“Goals allow you to control the direction of change in your favor.” …..Brian Tracy
We have always believed, a set of goals, focuses our energy & helps identifying resources needed to complete the project. It sets the course in coordinating the tremendous talent participating in this project, to achieve the tasks for the goals we have set.
In order to achieve this mission we have to break it into “Creative”, “Technical”, “Administrative” & “Leadership” goals. Each of these goals with tasks will end up on the project plan with time-lines to help us make this animation short.
- Creative Goals :
- Test out alpha version of Animation Digital Asset Manager (ADAM)
- Build appealing characters, backgrounds and visuals.
- Use existing tools in Animux to create 90% of the creatives.
- Identify open source tools missing from Animux to be included in Animux.
- Create a solid working Animux Pipeline.
- Majority of the work done in Blender.
- Use the 8 renderers (excluding Blender internal) to atleast do 1 shot.
- Identify tools for the “Keep and Improve” list.
- Innovate processes, steps to create implementation efficiencies.
- Attempt to use the ancillary tools included in Animux to the best results.
- Technical Goals:
- Implementing the infra-structure to harness and ehance creativity.
- Identify bugs and provide work-arounds to help with productivity.
- Assist tools builders in helping resolve issues (where possible).
- Compile and package new packages as demanded by the creative task.
- Technical assistance provided to the creative team during pre-production, production and post-production phase of the project.
- Administrative Goals:
- Managing the project deliverables
- Facilitating communication between the global team
- Documenting blog-notes, technical notes, tutorials resulting out of the project.
- Preparing applications for Film Festival participation etc.
- Leadership Goals:
- Providing direction.
- Mentoring the team.
- Training the team.
- Advising the world on how to do what we did.
- Voice of the project.